Tomb Raider 2
(1997)

The Great Wall

Lara begins her adventure in a valley near the Great Wall of China. Enter the water and continue to the left of the big rock. A Tiger will appear, so get on the rock and start shooting. Now jump forward to continue down the path. When you reach the gap, pull up, pivot, then jump, grab and pull up. Kill the other tiger that is approaching, then jump the gap and take the path to the Stone Dragon (which is also Secret #1). Continue your climb and pull up to the ledge. Turn and jump to the left, then grab and pull up to get across another gap. Now pull up again to reach the building. Enter the guardhouse and drop through the grate in the corner upper area to fall into the water. Run forward and jump and pull up to access the switch. Flip the switch and continue to the Great Wall.

Three crows attack Lara (one at a time) when you reach the top of the wall. Kill them with your guns, ... take evasive action if necessary. Proceed to the gap in the wall. The guardhouse on the other side is locked. Drop to the water below to obtain the key for the guardhouse. Swim into a small cave and collect some goodies. Exit the water carefully, ready to fight! Kill the Tiger who is arriving as you climb out of the pool. A green section of the ground will get you high enough so you can jump and pull up to the top of the wall. Continue to the guardhouse and open the door with the key you obtained.

Shoot the spiders that swarm around the room, then enter. A single spider remains up high, to guard the Rusty Key above the ladder. Kill this spider and take the key and use it on the lock next to the door. Continue forward until you reach a room with a skeleton. You'll find some shotgun shells and a medkit here, as well as another swarm of spiders (plus a big spider coming in from behind). Take out the big one first, then finish off the swarm before collecting your goodies. Now pull out the block and slide down the slope to arrive at a pool of water.

Jump in and head left to the wall. Jump up, grab and shimmy to the right avoiding the darts. Swim underwater to the exit and surface in the corner avoiding even more darts. Climb up and exit into the hallway. Beware, this hall has a collapsing floor with spikes beneath it. Run across the floor (you may need to jump here, since the floor panals are collapsing beneath you) and through the door which shuts behind you. Two boulders start rolling towards you from the left. Turn and run to the right. As the passage narrows, jump the spikes up ahead and land on the ramp. Slide down into the wall, then quickly jump to the left and grab some extra ammo. Run forward and pull up to the ledge to avoid the spiked walls closing in on you.

This next hall has more collapsing floors and sharp swinging blades. Run down the hall and jump the blades. As you approach the final blade jump and turn to the left in mid-air. You should land right next to Secret #2; the Jade Dragon. Pick it up and quickly move into the hall, .... before the spiked walls close in on you! Cross the collapsing floor while staying to the right. The left wall will stop before it can hurt you. Stop at the top of the ramp, at the end of the hallway, and turn so you can slide backwards down it. Hang from the bottom and drop, then jump, to the right to land on another collapsing floor which you fall through as more spikes close in from above you. Enter the cavern and continue on forward. Take the med-kit then head to the left and run past the blades. A rope slide and lots of spiders are in this next room. Kill all of the spiders, then go after Secret #3 (which is located below the rope slide).

To get the Golden Dragon you need to look down into the canyon and locate the tan rock with moss. Stand above the tan rock and with your back to the canyon, drop off, hang there, then drop. Jump and grab the ledge, then shimmy right until you can pull yourself up. Continue along the path and collect some flares along the way. Take the ladder down and continue until you reach the canyon floor. Beware, .... those tremors you feel are early warning signs of an advancing T-Rex. Return to the hall and kill the T-Rex from the safety of the passage. When he is dead, you can cross the canyon and get the Golden Dragon. Retreiving the Dragon causes a second T-Rex to appear, so kill him then make your way back to the top of the canyon. Use the rope to slide across the canyon and land on the ledge on the opposite side. Be ready to kill the two tigers that await you there, then proceed to the exit.




Venice

Lady Croft arrives in beautiful Venice and finds herself in a dead end alley. Exit into the courtyard and take out the Doberman as he charges toward you. You will need to do some side-jumping and shooting to take out the guard on the balcony above you (he will drop a key after you kill him, and you will need that key). Continue down the alley until you hear approaching footsteps then start firing and backflipping back down the alley to take out more attack dogs and goons. Once it is safe, exit the alley and you will come to the canal. Dive into the canal and swim under a large door to get inside the boat house. Checkout your new ride.

Now flip the switch to open a door in a hallway elsewhere. Return to the dock and enter the hut there. Grab the flares from the table, then press the switch to drop a ladder (opening a trapdoor) and start climbing. Climb each of the ladders after pressing the appropriate switch to open the trapdoor. When you reach the roof, shoot out the windows and drop into the hall. Climb through the window on the opposite wall you just shot out, and jump over to the awning. Jump to the balcony and gather up the Boat house Key from the dead guard you shot earlier. Return to the hall and head right (to the door you opened from the Boat house).

Shoot the attacking Doberman, then continue across the room and down the hall to flip the switch. It will open a door high on the wall on the opposite side of the canal. Head back to the dead Doberman and shoot out the window. Take a running jump and grab the awning across the canal. Pull up and then start jumping from awning to awning until you reach the ledge near the door you opened. Go inside and flip the switch at the end to open a canal door. Dive back into the canal and return to the Boat house to unlock the door. Swim back out and make your way to the ledge along the hut. Climb out and quickly kill the guard. Take his Auto-Mags, then swim back to the Boat house.

Climb in the boat and head for the now open canal door. Once you pass through the door, stop the boat and light a flare to reveal a passage to the immediate right. Secret #1 is waiting for you at the end of this passage. Jump out of the boat and take the Stone Dragon. Now jump down and kill some rats below you. Turn and face the ladder, then turn and head right. Turn right at the end and jump in the water. Continue on past the left channel until you reach some Uzi Ammo. Grab it, then retrace your steps back to the speedboat and hop in. Better light another flare, then continue down the dark canal. At the bottom of the falls you can dive into the pool and pick up Secret #2; the Golden Dragon.

Continue on and you will soon reach a large underground chamber with many columns. Keep the boat toward the left until you see a ledge. Hop out of the boat and kill the rat that is scurrying about, then shoot out the window and quickly kill the goon awaiting any intruders. Grab the ammo, then get back in your boat and head through the large metal doors and stop there. Jump out of the boat and swim back to the dock. Go through the broken window. Enter the room again, and flip the switch (remember to pick up those shotgun shells). Return to the dock outside and climb the ladder making a mental note of the doors which are now closed. The water level and your boat have risen to the top (because of the switch you threw) so dive in and flip the underwater switch to open the next set of doors. Now climb back in your boat and continue on.

Keep to the left to avoid enemy gunfire and bring your boat to a stop by the gondolas. Hop out of the boat and onto the dock. Climb on the box ahead of you on the dock, then jump and grab to reach the awning across the canal and pull yourself up. Walk to the right edge of the awning and jump to the walkway above. A Doberman and a guard come running at you, so quickly backflip off the ledge back onto the awning (that's how I did it). Now, after they're dead, jump back onto the walkway. Retrieve the med-kit. Another goon is guarding a second speedboat further down the canal. You can kill him from up here.

Now turn right and head for the open courtyard. Yet another guard comes running at you, so kill him with quickly (taking evasive action when necessary). Retrieve the Steel Key from his corpse and unlock the courtyard door. Go through the door and drop into a hole to flip a switch. A gate opens somewhere else in this level and you hear approaching footsteps. Climb out of the hole and get ready to kill the henchman that approaches and take his ammo once he is dead. Return to your speedboat and back it up far enough to get up some speed, so that you can then use it to ram and smash through the gondolas.

There are underwater mines ahead. They can only be triggered only by a boat. Lucky for you, you have two boats now. Line your current boat up with the mines and build up some speed. Jump out of the boat at the last minute (timing is critical) and swim to the dock as your boat continues down the canal and activates the mines. Climb up on the dock and collect the M-16 ammo from the fallen guard you killed earlier. The Iron Door is locked so we need to find a key to it. Get in the other speedboat and return to the section of the canal that raised your boat to this level. Careful now, a guard is waiting around the left corner, .... so hop out of the boat and kill him when you get on the dock. Collect all his ammo.

Climb back in the boat and continue along the canal until you see a clothesline on the right and a smaller canal on the left. Ram the two gondolas tied up at the dock and exit your boat. A goon with a bat come out of a door but you can easily kill him before he even gets close to you. Enter the dark room and kill some rats. Now flip the switch to open a door elsewhere in this level. Return to the dock, but before getting in the boat look up. There are some windows above you. Jump and grab the ledge and pull up so you can shoot out the windows. Climb through and take Secret #3; the Jade Dragon from the bed. Now you can drop back down, get in the boat, turn around and take the narrow canal you passed earlier. Keep to the left and the canal will intersect with a larger one. You will find the door you opened a few minutes ago with that switch.

Pull up alongside and hop out. Enter the door which shuts promptly behind you. Take the Iron Key from the shallow pool of water and climb the ladder to go up and kill a Doberman and his master. Take the med-kit and flip the switch. Another guard arrives on the scene and is blocking your escape below to the boat. You can either kill him by shooting through the gap between the door and the wall, or if you can try doing a backflip from the ledge and killing him before you splash into the canal. I found the first to be easier.

Once he is dead, climb back in the boat and retrace your way back to where you got the second speedboat. Now you have the key that will open that door. Kill another nasty goon that pops out. Flip the switch by the window to open a second gate which is blocking your exit. Climb back into the boat and head back up the canal, going under that walkway where you picked off the goon that was guarding this speedboat earlier on. Keep to the left until you reach an open door on the right. Go just past this door, then back the boat up to the raised ramp, so that it is lined straight up with the ramp that was to the left. Make sure you have your speedboat lined up perfectly.

Jump out of the boat and swim into the room until you can stand. Shoot the guard and pick up his ammo when he is dead. Now flip the switch on the wall to open the final obstacle in your escape of this level. Walk to the top of thr ramp so that you are standing right above your boat. This is a timed sequence, and the clock starts ticking once you hop back in the speedboat. Anything less than a perfect performance and you will be doing this segment over and over, so save your game.

Accelerate your boat, using the "ACTION" key, and jump the ramp, breaking through the glass off the room above the canal. Brake immediately when you land, so you can make a sharp turn at the second left into the large canal, now make a sharp right into the smaller canal with the open gates. Make another right at the intersection and speed down the canal to the exit (where the mines "used" to be). It's a great action sequence, and you will see a nice little movie of Lara jumping the boat and escaping.


Bartoli's Hideout

Pull up to the dock, hop out and kill some rats. Now go around the building to the left, killing the guard and his little friends. Go into the hut, climb up (watch out for rats) and flip the switch. As soon as you do this, another guard soon arrives. Kill him too, taking the med-kits from both of them. Enter the now open front door and kill the guard on the balcony (take evasive action), and his friend who appears on the ground floor. Grab the shells from your second kill, then shoot out the window and kill the Dobermans who jump through when you get too close. Run to the back of the courtyard and pick up the med-kit, flares and ammo. Now proceed down a heavily guarded hallway. Several statues will begin hacking away with huge blades when you get too close. Keep to the right and time your short running bursts so you pass by when their blades are in the upright position. Don't overshoot and run into the next blade. When you get to the dark end of the passage, light a flare to reveal a switch which opens a door back out by the canal. Run past the guards this time. They will swing but they will be too slow.

Back out in the entry way, find the sloped wooden box. Stand with your back to the slope then jump back and then forward. Grab the ledge and pull yourself up. Walk around to the left and pull the block, then drop down to the floor. Get below the ledge to the left of the block you just pulled, jump and pull up. You can now turn and do a running leap to the opposite balcony over the railing, where you killed that guard. Grab his ammo, then move on to the textured wall you see and climb on and across to the balcony/ledge opening above.

Climb out onto the ledge and turn to the right. Be ready, as another gunman on the balcony across from you will start shooting. Kill him, then turn and walk to the edge. Do a running jump off the end of the balcony over to an awning across the canal. You'll start sliding backward so grab as you fall. Now shimmy to the left and pull up, doing a backflip to a ledge across the canal (you can use the "LOOK" button here to see that there is a balcony behind you). Turn left and do another running jump, grab and pull up maneuver. You should now be standing on a rather small ledge. Turn and do an angled jump to the awning you see across the canal. You can stand on this awning, so turn and face the open door. Do a standing jump here, but press "GRAB" while in mid-air so you enter the door instead of smacking into the wall above it.

A pair of attack dogs will charge you the second you land, so be ready to take them out before they even get close. Now head upstairs and take out the first of many attacking guards. Enter the room where the first goon came from and look in the left corner for a switch hidden in the wall (it may be difficult to see at first). Flip it to open a door in the previous room which leads to that outside balcony where you killed the other guard earlier. He dropped some shells and Secret #1; the Stone Dragon when he died. After you collect these goodies, return to the room with the switch and shoot out the window.

A guard patrols the landing outside this window. Kill him quickly. Continue down the landing and shoot out the next window and climb in. The door opens and a big goon with a bat enters along with his dog. Another bad guy shows up behind you on the ledge. These guys are pretty slow so as long as you keep moving and firing you should be okay. The dog is faster, so take him out first if you can. Do a lot of flipping and use the larger room on the other side of those doors if you need space to avoid them. You can even retreat back to the stairs if necessary. When everyone is dispatched, return to the last room and push the back of the fireplace twice to reveal a hidden passage. Climb up, kill the rat, then proceed to the slope. Blades start slicing at you as you approach so stand back, jump out and turn to the right and drop into the water (I found it to be the quickest and safest way). Climb out to the safety of the wooden ledge in the corner to survey the next trap. Fire.

You need to make a quick series of jumps, and the flames you see are on a timer. (I recommend you save your game here) The flames will go out once you jump off the ledge you are standing on, so when you are ready, get your back to the wall and start running. Jump from the edge and land on the next platform. Do two standing jumps for the next two ledges to arrive at the other end of this trap. If you miss a ledge or catch on fire you will land (or you can jump) in the water and try it again.

The door opens as you approach and a gunman starts shooting. Take him out, along with his attack dogs, before you jump down into the room. Go to the slope box. Jump up, grab and pull up onto the lowest chandelier. Do a running jump to the right to grab the ledge across the way. Pull up and flip the switch to open a door behind the fire in the fireplace. Jump back to the chandelier then turn and jump to the next highest chandelier. Do another running jump to the ledge on the right to flip another switch which opens a painting on the wall which contains the Library Key.

Go back to the chandelier, then turn right and jump to the next highest light. Now jump to the ledge above. Kill the approaching rats then continue in their direction. Jump, grab and shimmy to the right until you can pull up. You should now be on the highest rafter so run and jump to the wood floor by some bricks. Kill the goon behind the bricks and take the med-kit. Be careful not to fall off as any fall from this height means instant death! Climb on the bricks and head left and jump to reach another switch. Flip it (this adjusts the chandelier height so you can access the Library Key). Jump back to the bricks then go down to the chandelier and jump until you reach the light next to the Library Key. Do a running jump to grab and pull up and get the key then repeat to get back out on the chandelier. Jump all the chandeliers until you are on the other side, then do a running jump and reach the ledge. You won't grab, but you will land on the ledge and this saves you from having to return to that last switch to adjust the chandelier heights.

Go out onto the window sill and go to the right. You should see the fire below. Hang and drop down to land in the water and not the fire. You should now be outside the Library door. Flip the underwater switch and swim through the door that opens. Head to the right and surface. You should see a gap in the floor to your left. It's dark down there so you will want to use your flares. Make your way into the opening. This turns into a maze rather quickly. As you swim into the hole, turn to the right and go around the corner. Swim into the large opening then go through the smaller opening near the top of the wall. Turn right after entering the smaller passage then find the small opening to the lower bottom left of the wall. Enter and immediately turn left to find some grenades before continuing back to the right to find Secret #2; the Golden Dragon. Flip a nearby switch, then head straight up to the newly opened door where you can finally get a breath. Do not climb out here or you will burn to death. Instead, go back the way you came, through the maze back to the library door.

Go into the library and kill the guard across the room before he kills you! Go through the large doors and climb up the bookcase on the left. You can kill a pair of rats from the small area above before jumping over to flip the switch which opens another doorway. After you kill another guard, go through the door and climb the books on the left. Jump toward the window then turn left and climb up. Shoot out the window, then jump to the sill. Turn and exit the window backward, so you slide down the awning. Grab the end and pull up, then backflip to a ledge behind you. Run and jump to the roof across from your new position, then turn left and jump to the top of the brick wall.

While standing on the wall, walk to the end to the top of the slope. Turn so that you are facing the building across the canal and do a running jump to grab the lowest section of the roof. Pull yourself up and head for the smoke stack. Stand a few steps back from the edge of the roof and jump toward the ledge. Grab on and shimmy left until you can pull up. Go behind the wall to find a pool of water and a pair of Uzi's. Then drop down next to the shack and kill the guard there, taking the ammo he leaves behind. Take the Detonator Key from the table, then step toward the door and it will automatically open. Kill the gunman on the other side (taking evasive action if necessary). Take his med-kit before returning to the main room of the library. Flip the switch on the wall to open the door. Enter and kill two more goons who approach from the left. Take their shells and Uzi ammo before continuing on.

Now climb to the top of the brick wall, and go to the left end of the wall. Pull up twice, so that you are now standing on the sloped roof. Shoot out the glass and take Secret #3; the Jade Dragon from the table. Jump into the water and swim over to the low brick wall with the Detonator Box. Use the key to blow up the building, then kill that gunman that is above and behind you. Climb onto the brick wall to gain access to the demolished building. Begin the long ascent to the top. After much jumping, grabbing and pulling up, you will reach the top and can take the path which leads to a dark hall and the end of this level.


Opera House

The Opera House level starts off with a rather challenging gunfight. You can run around taking random shots at the guard on the platform below until he finally dies. Then take his ammo and jump into the water from where he was standing moments ago. Swim left around the building and climb the ladder, getting off on the small ledge. Walk to the edge of the landing and while facing the canal, jump and grab so you can pull up to the top. Flip the switch to open a door in the roof then continue climbing the ladder to the ledge above. Run and jump to the ledge across the canal then turn to the left and do a running jump to the ledge with the swinging box. Pull up and continue along the canal performing a running jump to the slanted rooftop. Grab onto the edge and shimmy to the left until you reach a small ledge.

Do a running jump, and a grab in mid-air so that you arc yourself through the opening in the roof. Draw your guns in mid-air in order to quickly take out the guard. Now grab the Ornate Key. Start up the stairs and kill the gunman when he comes through the door. Take his med-kit and go to the top of the stairs. Make your way back to the previous ledge with the swinging box and position yourself so you are looking at a ledge with a small building to the left. Do not try to jump through the opening in the center of that building. (The floor below the opening in the roof is lined with broken glass and you will only kill yourself.) Instead, do a running jump to land on the slope next to the right wall.

Grab and shimmy to the left until you are at the flat section in the corner. Standing with your back to the wall, jump to the slanted roof, slide down and grab the edge. You should be hanging in front of the window. Drop and instantly grab again to catch the bottom edge of the window. Now pull up and shoot out the glass and carefully enter the room. The glass is just like the spikes in the original Tomb Raider so simply walk (do not run) to pass by unharmed. Cross the room and climb the ladder. Use the Ornate Key to unlock the door at the end of the hall.

Lookout! This roof is extremely unstable. Position Lara so she is at the edge of a solid piece of the roof and facing the wall on the other side of the three collapsing sections. Make a standing jump and begin running when you hit the first panel. When you cross the third panel do a running jump, and when finally cross the last set of collapsing panels, do a running jump to grab and pull up onto the ledge above. Draw your guns and proceed to the top of the Opera House. Kill the guard patrolling the roof then turn and lower yourself down. While hanging onto the edge (to draw the attention of more bad guys), quickly pull back up and draw your weapons. Your short dangle off the edge should have attracted another guard and a couple of Dobermans. Shoot them all, then do a running jump to the roof, then continue left to kill four more guards below. Take the med-kits, shells and ammo from the dead guards and return to your previous location to check out the swinging box.

Run, jump and grab to pull up to a small area just to the right of the swinging box. Light a flare and drop down to flip the switch left of the box. Three rooftop doors now open and two gunmen show up looking for troublemakers. Climb up and kill these goons, then drop through the newly opened door in the roof. A pair of switches are below. The right one is useless for now, so flip the left switch to open a grate. Exit through that grate, and run by the hall to trigger a boulder. Stand by the wall switch to avoid the deadly boulder, then flip the switch to close the grate and climb up the ladder. Continue climbing until you are across from an opening (which would have been blocked if you hadn't lowered the grate before climbing up).

Drop down to the floor and kill the guard to the left. Do not go underneath the sandbag. Take his med-kit then head towards the doors to the right. Looking out for that sandbag, kill the advancing attack dog and henchman. Turn back towards the first gunman and continue until you reach another pair of Dobermans. Kill them quickly. There is a switch here which is missing a Relay Box so make a note of it, ..... you will be back later. Head around the upper walkway towards the open doors. A sandbag will crash through the floor, allowing you to look down into the hole. Take a few steps back and do a running jump so you reach the small ledge below. Two Dobermans and another gunman appear on the ground floor, so kill them before dropping down to the floor below. Kill the sniper hiding in the dark on the second level from the top, so he won't shoot you once you reach the floor. Continue to the floor and climb onto the box near the wall opposite the stage. Jump and pull up to the walkway. Get past the broken floor until you reach the wall with the curtains.

Walk to the edge and jump forward, then pull up to kill another gunman and relieve him of his ammo. Return to the ground floor and run along the back wall to trigger a couple of rolling boulders. Take the med-kit from the gunman you killed from above then go into the water. Another gunman comes out on stage and starts shooting. Kill him and take his Uzi ammo after you kill the Doberman coming in from the left and another gunman sneaking in from behind. Off to the side where the Doberman came from is a small alcove with a switch. Flip this switch to open a grate at the other end of the stage. As you approach the grate some more goons arrive. After you have killed them and taken the med-kit, jump and pull up to the ledge where the grating was. Walk, do not run, through the glass then turn left and do a running jump and grab onto the crevice in the wall. Shimmy to the left until you can pull up and flip the switch which lowers the plank.

Run and jump back to the previous walkway, but stop before your momentum takes you into the glass and kills you. Continue on down the walkway and do a running jump to grab and pull up to the ledge on the left. Jump and pull up once more then turn and run and jump and pull up again to continue your journey upward. Kill a rat (the rodent kind) then get the timing down on the swinging sandbag. Do a standing jump when the first sandbag is at the end of its swing. Jump past the second one to the ledge and flip the switch to send another sandbag crashing to the stage floor. Walk toward the sloped ledge (carefully) then turn around and slide down backwards, grabbing on to the edge when you fall. Pull up and backflip through the hole in the floor and use one of your flares. Follow the passage to the left staying along the left wall. You will enter a larger room now with a ledge and a switch on your left.

To the right is a small underwater passage. Swim into this passage to find Secret #1; the Stone Dragon, then return to the ledge and flip the switch to open a door back up above the right side of the stage. Now return so you are once again under the hole in the stage and take the large passage at the end of the room. Swim up and keep to the right and you will find the missing Relay Box. Climb the ladder up through the door you recently opened. Return to the top floor of the Opera House and kill two more attack dogs as you make your way back to the switch where you needed the Relay Box. Insert the box and flip the switch to activate the elevator.

Do not get in the elevator! Instead, wait for it to go down, then get on the elevator and quickly jump to the ladder and climb up into the hidden opening. Walk through the deadly glass and pick up Secret #2; the Golden Dragon, then flip the switch to your left. Continue through the glass making sure to pick up the Uzi ammo in the second alcove to the left, before entering the door you just opened with the switch. Return to the elevator switch and flip it so you can take the elevator down.

Two goons are waiting as the elevator doors open, .... kill them quickly and grab their ammo. Flip the switch to send the elevator back up and to also give you access to a hidden pool of water which the elevator was concealing. Jump in and head for the grating then turn left and follow some stairs to an underwater area. Take the Circuit Board, which is lying in the corner of this room, then return to the grating you swam past a minute ago.

Continue to the left and around the grate to find and flip a switch which opens a side of the cage letting Lara surface and catch her breath. Climb out and kill some rats, then turn and jump to grab and pull up to the next level. Kill the quickly advancing guard, then jump and pull up again to kill another rat and an attack dog. Go along the hall until you reach some windows. Shoot out the glass then drop into the room below and use the switch to open the door.

Slide down the sloped passage, jumping over the deadly fan at the last possible second. You should land on a ledge with the Ornate Key. After you collect the key, pull up to the tallest block and jump to the slope and head for the duct. Jump in and kill a rat. Continue along until you reach the edge of the duct then jump the gap. Turn and jump back to avoid another deadly fan and repeat again for the final fan. Look up at the dark area without any fan. Jump forward from the edge of the duct you are standing on to grab and pull up to get Secret #3; the Jade Dragon. There is a deadly fan behind the dragon so if you can either light a flare or just carefully walk forward until you get the statue. Return and hang and drop to get back to the duct below.

Go down the hall until you reach a moveable box. Pull it to gain access to a switch which you can flip to open a door. Pull the box once more then push it all the way into the dressing room under the first windows. Get on the box and shoot out any windows that still have glass in them then jump into the first windows. Another box is in here so push it out the windows so it lands on top of the previous box. Jump and grab the top box and pull up. Now you can reach the top row of windows. Jump in and kill the guard that has been waiting for you.

Now head back to the Control Room using the shaft next to the elevator. Jump and pull up until you reach the lock. Use the key to open the doors then continue on forward. If you failed to trigger the boulders your first time through this area, then you need to avoid them now! Stay along the wall and head towards the switch to open the door at the top of the ladder. Enter the Control Room and use the Circuit Board before flipping the switch to raise the backdrop on stage.

Return to the stage and kill the three gunmen and the attack dog. Get the med-kit and shells from them, then go through the hole in the wall to find many stacked boxes. One of the smaller ones can be pulled out so find it and pull it twice to gain access to a hidden passage. Enter and use the switch to lower the backdrop then exit this area and kill another guard who should be just arriving. Start climbing the boxes until you reach the white ledge above the stage. Kill the goon down below and try to avoid any sandbags (which will kill you on impact)! When he is dead, look around and find the opening above. Jump forward and pull up into this area to flip another switch that opens a door by a swinging sandbag.

Stand at the edge of the opening and do an angled jump to the slope on the right. Slide down and stay along the right to do a timed run past the swinging sandbag. Hang and drop to get past the swinging box and arrive at the floor. Bartoli should arrive shortly and he seems to be particularly vulnerable to shotgun blasts. Two dobermans will also attack when you reach the floor, but should fall quickly to the power of your shotgun. When you finally kill Bartoli, take all the grenades and kill off the two remaining goons. Take the med-kit and Uzi clips from these two bad guys, then go to the other side of the room and climb on the box to make your way back to the room with the stacked boxes next to the entrance. There should be a button next to the entry which will open the exit. Get on board the airplane and take off for the next level.


Offshore Rig

This level starts with Lara stripped of all her possessions and locked up. First things first. Lara needs to get out of this jail cell and find her guns! There is a switch which opens the cell door but it's on a timer so before you go flipping it you had better clear an escape route. Once you have pushed and pulled the crates so you have a clear path to the door, activate the switch. When you escape, the alarm will sound and the bad guys start to show up.

The first guard is coming from your left. Head him off and get past him, so you can lead him back to where he came from. Dodge his gunfire and also the blows of the other goon who is waiting for you. Try to draw his gunfire so he blows out the nearby windows which you can promptly escape through. Head right, along the narrow ledge, and press the button on the wall to open the bay doors beneath the seaplane. Swim inside and go over to press another button to kill the plane's engines then return back through the broken window and do a running jump and pull up to the top of the engine. Drop into the trapdoor on top of the plane to find your lost guns. Armed again!

Return to where you were before and kill the two guards who were giving you a hard time. Take the Yellow Key Card. Go back through the broken window and head left this time to a room with some water. Dive in the water and flip the switch beneath the tunnel opening which grants you access to the upcoming Secret #1; the Jade Dragon. Return to the surface for a breath of air and get ready for a long dive. Enter the tunnel and follow it left, then right, and then a sharp right. Now take the downward passage, staying near the top so you can get behind the underwater fan. Grab the dragon statue and swim back to the surface to catch your breath before heading back to the door with the Yellow Key Lock.

Enter the next room and press the button on the far wall to silence the alarm. Go up the stairs to the right and spin the wheel to open the door. Shoot the rig worker and take his med-kit then proceed into the next room and kill another workman who is coming down a ramp and through a door which locks as you get near it. Spin the wheel to open the next door and kill a guard. Gather up some ammo, along with your first batch of harpoons. Enter the bunk area and reclaim your Auto-Mags from the right top-center bunk then go to the end and get the Harpoon Gun from the last bunk on the left. Go back to the entrance of the bunk area and press the button above the top left bunk to open a door in the ceiling at the opposite end. Run to the top right bunk, climb on and jump / grab to reach the opening and gain access to the passage above.

Continue on down the hall and slide backward down the ramp (so you can grab on and use the ladder to climb down to the floor). You'll need to use those boxes to get past the four burners and reach the ladder on the other side. Pull the first one to the left all the way past the other box, then go push the second box toward the burners. Now you can do a running jump / grab onto the ladder. When you reach the top of the ladder, head to the right and kill another guard who also happens to have the Red Key Card on him. Climb the ladder to get Secret #2; the Stone Dragon.

Head up the stairs and return to the room with the water from earlier in the game. Now return to the room with the button that turned off the alarm and go up the stairs to the left of the button. Kill the guard and his dog and take the Uzi clips you find. The door with the Red Key Lock is at the top of the ramp. Be sure to jump out of the way of the rolling barrels to make your way to this door. Go through the door and head left to kill another Rig Worker. Another one sneaks up behind you and a third one climbs in from the right. Take the shells, med-kit and flares from the resulting dead men, then return to the landing near the entrance. Push the box once, then go around it and pull it once then go around and push it once more. Now you can go to the opposite landing and do a running jump / grab to pull up onto the box and access the opening in the wall.

Grab the shells from the guard you kill in this passageway and go to the door with the Green Key Lock. There is also a switch and a trapdoor in this area. Flip the switch to see that empty tank behind you being filled with water. Return and drop down to the floor then swing across the water tank and head right. Go over the pipes then head left until you find a switch on the wall which opens the trap door back near the door with the Green Key Lock. Go all the way back and drop into the trapdoor and slide down the ramp.

Frogmen are lurking in the water, so run to the right and see if you can catch one on the surface and shoot him from there. If you miss him, or he's not there, return to the other end and dive in and get ready for action. Swim toward the pillars quickly as you are being pursued by a frogman. Climb up on the closest pillar using one of the two sides with the yellow stripes and wait for the frogman to surface. Finish him off with your weapon of choice. The next closest pillar has a ladder that leads to a catwalk above. Before you climb up, collect Secret #3; the Gold Dragon. It is sitting at the base of the pillar at the end of the catwalk where you ran to try and shoot the first frogman. When you grab it, two guards will show up. You can either fight them here, or from the catwalk above.

When you go up the ladder, you need to follow the catwalk and do a running jump when you reach the gap. Grab on and pull up and kill the gunman who just happens to have something of yours. Take back your shotgun, then go right and when you reach the central wall go left and follow the catwalks. You should spot a hole in the wall up above the Exit, and another goon up ahead guards the Green Key Card which is inside a box. Kill him, then jump into the box. You will break through and can now take the card.

Continue up the catwalk to the hole in the wall, and return to the room with the door (with the Green Key Lock), making sure to kill the guard you meet along the way. Once the door is open you need to flip that switch on the wall to drain the water from the one tank and pump it into the other. Now you can swim through the opening and flip the underwater switch to open the grate. Climb up and head down the passage to the exit.


Diving Area

Jump from the ledge over to the ladder and press the button in the hall to stop the fan. Now you can safely dive in and get the grenades beneath the fan. Now go flip the switch near the walkway to open the sealed door and continue down the hall. An attack dog and two guards emerge from the left. Kill them before continuing on. Get the shells and Uzi's, if needed, then use the pillars to get across the vat. Make sure to avoid the swinging hooks, but if you go for a swim you can use the tunnel under the water to make your way back and try again.

Shoot two more guards and take their flares and med-kit. Now you should be at the top of a long slide which drops you right into a vat of toxic waste. About halfway down the slope is a hole which contains Secret #1; the Stone Dragon. You can slide forward and into the hole where you can claim your statue before climbing out and continuing your slide towards the toxic waste. When you reach the bottom you can jump across the waste to the other side.

Climb up the ladder and grab some more ammo. Check out the slope beneath the hole. Jump in the hole and grab the ledge as you slide off (backwards). There is a guard on duty below, so get ready for him. Drop down, grab and pull up while drawing your guns to kill the guard. Take all the ammo he leaves behind. The door with the Blue Key Lock is near you and the Blue Key Card is in a hole on the other side of the room. Jump into the small opening from the catwalk. You will slide down the slope and into the hole where you can take the card. Now follow the tunnel back around and up the ladder and to the door with the Blue Key Lock.

Have your guns ready. Four attack dogs and a guy with a flamethrower are waiting to take you on. Kill the dogs, while keeping a safe distance from the flamethrower guy. Take him out quickly! It's best to kill these guys before they can ever get off a single shot. If they do manage to try and hit you with that flame, just backup and wait until it is safe to move in and finish them off.

There are four doors. Two have wheels you can spin to open them with. One door leads to stairs heading up and the other has stairs going down. Go down these stairs and eliminate the workman, then push the box out of the way to reveal a control panel with a missing chip. Remember the circular saw, as you will be coming back shortly.

Before you jump into the water, make sure you have found the only place that you can get back out. Now dive in and get the frogman to follow you to the surface. Climb out and shoot him, then dive back in and explore the tunnel he was guarding. You should find two switches inside the tunnel. Flip them both and continue along this passageway, making a series of right turns. A door should open as your get near, so go through and turn left to arrive back at the large pool. Go up the stairs and take care of the two guards and the workman who are guarding a helicopter. Grab the med-kit, ammo and shells when the shooting is over.

Continue across the large room and enter a smaller room with some burners in the floor, a trapdoor, a switch and a button. Flip the switch on the right and head forward and drop through the trapdoor to collect the M-16 and some clips. Quickly climb out and return to the button before the burner turns back on. Flip the switch again then jump to the left and push the button then make a quick run across the room, jumping over the trap door and grab the chip. Quickly do a reverse roll and head back out of this room to the control panel where you can use the chip.

After inserting the chip, the door opens. Run down the ramp and shoot the workman across the pool from the safety of the hallway, then run across to the med-kit he dropped. A guy with a flamethrower is to your left and he opens fire as you run past. Get out of range. Take care of him from the opposite side of the pool, then go to the right of the orange tank to open a secret panel. Go inside and press the button, then return and dive into the pool to obtain Secret #2; the Jade Dragon from the now-opened grate at the bottom.

Climb out of the pool and grab the Harpoon Gun which is next to the scuba gear. Now dive back in and head down the underwater tunnel. When you hear the breathing of approaching frogmen, retreat back to dry land and kill both of them from the safety of dry land. Jump back in and swim through the passage to emerge in yet another room. Exit on the low ledge on the right and take care of those two workmen. Now you can jump up to the top of the wall and flip the switch to open a door back in the previous room. Return to that room, where a frogman and two workers are waiting for you. Kill them and take the med-kit and Uzi clips you find. Go through the door you just opened and use the switch the crane will move allowing you to climb up and over to the other side of the pool.

Head for the corner and jump over the boxes. Press the button to get a view of the room with the door you unsealed earlier. Continue to that room now, killing the two guards and their dogs. When you arrive, drop down and enter the tunnel and arrive at the central chamber. A guard tries to distract you from his friend with the flamethrower who is sneaking around the corner. Take out the flamethrower guy first, then finish off his friend. Grab the second chip which we need for that circular saw we passed by earlier. Return there.

Install the chip and the blade disengages. You can now take the Red Key Card before returning to the central chamber. Use your new key card and drop down to take care of the Rig Boss. Continue into the room with the water and take care of the remaining workers. Take the med-kit and also the harpoons which are over by the scuba tanks. Continue through the door until you enter a large room.

Shoot the Rig Boss and the guard from above, then enter the open door to the small room to obtain Secret #3; the Gold Dragon. Once you have the statue, you can approach the body in the middle of the room to watch a brief movie, change your clothes, and take a submarine ride to exit the level.


40 Fathoms

You need to out-swim a very hungry Great White Shark here, in addition to finding some air. Spin around and start swimming behind you, follow all the junk on the ocean floor. When you arrive at the ship, swim through the hole where the anchor is protruding and find an air-pocket so you can breath. The shark is still coming so when your lungs are filled quickly dive down and swim into the hole below and angle off to the right.

Continue up and into the large room. Enter the opening on the left and continue on into a smaller area and take the next opening on the left. You should now be in a room with a patterned floor. Head left and swim down toward a metal girder and flip the switch to open a door in the floor behind you. Swim through this door and go left and follow the passage until you see a hole above. Surface to finally catch your breath again and climb on the box that is floating here.

Head for the pile of boxes on the right and swim into the small opening in the middle. Climb out and head to the right. At the end of the dark hall is a switch so flip it then return to the stack of boxes and climb them to enter the next room. Drop down to the floor and kill the workman who tries to sneak up on you from behind one of the boxes. Grab the shells from him, being extra careful not to step on the dark area of the floor (which is a giant trapdoor).

Gather up the Stone Dragon (Secret #1) while avoiding the trapdoor. Once you have the statue you can jump over the door, which will cause it to open. Now you can kill off all the bad guys from up here before dropping down to the closest box to pick up your spoils; a med-kit and harpoons. Now climb on the box in the middle of the room and jump to the higher box along the wall so you can climb into the opening and enter the next area.

Once you enter this next room, flip the switch to your immediate left to open a timed door near the windows. Run / jump and enter the door (the timer will stop when you are in). Dive down to get Secret #2; the Jade Dragon while avoiding the underwater creatures who would try and stop you.

Lara now needs to get past a long row of timed burners which line the hall. This is the hardest puzzle you have encountered so far. Start down the hall and turn into the dark passage and climb up into the hole in the ceiling. Flip the switch to open the door next to the hall with the burners. Enter that door and get ready for the race of your life. (I recommend saving your game here.). Tip: While racing through this puzzle, make sure you jump over the beams and even the short walls which lead to the rooms with the switches. If you try to climb or even stumble, you will lose precious seconds that you don't have to spare.

Flip the switch to turn off the first set of burners, which lets you run as far as the next switch. Flip that to open the other door then run and enter that room to flip another switch. All burners are off for the moment so run all the way back to the first switch to turn off the first set of burners. You should now have plenty of time (about 10 seconds) to run the entire gauntlet of burners and arrive at the next puzzle.

Go into the water and kill the deadly barracuda. Now get ready for a puzzle as challenging as the last. The only difference is, this puzzle is underwater! You need to swim through several underwater rooms, flip a switch in the third room then swim to the bottom to flip another switch which opens the hatch up above. Secret #3; the Golden Dragon is also at the bottom in a tunnel by the switch. And if running out of air wasn't enough, let's throw in a bunch of barracudas with a bad attitude which swarm in when you touch that statue. Tip: Always slow down when making underwater turns, and always do the reverse roll to back away from switches after using them. You can also skip the brief cut scenes by pressing the "look" button to save valuable seconds. And if you just can't manage to get that statue, you can always surface and fill up on air before diving back down to get it.

Drop down into the next area. Find and drop through the hole in the floor then find and pull the box so it is under the opening. Now you can climb up and use the switch which will dump all the rocks from above down to this level. You can now reach two new opening and a door opposite the switch. Make your way to the opening on the right and climb up to reach the previous level. You can only grab the ledge that faces the center of the room below to do this.

Stay along the left wall and go into the opening above. Use the switch to open a door somewhere else in this level then drop all the way down to the lower level. This time climb up into the left opening. Keep along the right wall until you can climb up to a flat ledge. Do a running jump to land on another ledge on the left. Climb up into the opening above to find and flip another switch to flood an upcoming room.

Return to the lower level. Enter the door and follow the passage to the room you just flooded. There is a door below and a frogman in the water. Dive in and kill him with the harpoon gun. After you eliminate this obstacle, continue through the passage and get out of the water fast. A workman and a Rig Boss are moving in for the kill. When they are dead you can take their med-kit, shells and two packs of harpoons over in the corner. Use the switch on the wall to open the door and exit the level.


Wreck of the Maria Doria


Kill the frogman before you go after those harpoons. Now proceed down the underwater tunnel until you can climb out onto a ledge and take the med-kit. Slide down the slope then hang and drop to the floor which breaks away dropping you even further. Kill the workman and guard in this next area and claim their med-kits and Uzi clips. Pull out the moveable box in this area to uncover a few more moveable boxes. Move the first box until it is in the hallway. Now you can push and pull the remaining two boxes until you reveal two concealed passages.

There is a hole in the ceiling, on the other side of the room. Climb up and kill a guard up ahead and the other one who sneaks in from the rear. Take Secret #1; the Stone Dragon from the hole then return to the two passages. The left passage goes to a locked bathroom, so take the right passage to the Ballroom and kill the workman (and the guard) on your way. Take their med-kit and flares before entering the Ballroom. Watch out for the broken glass as you take out the guard on the second level. Move around to the side of the hole where there is no glass, then step back and run into the hole letting your momentum carry you to the ledge below.

You should find the Bathroom Key nearby before making a return jump to the side of the hole without the glass, where you can pull back up to the Ballroom. Return to the left passage which leads to the bathroom and use your key on the lock behind the chair. Push the button to open the double doors and kill the workman who comes charging out at you. Go through these doors to find and push another button to open the door on the second level of the Ballroom. Go back and press the other button to close these doors before leaving.

Back inside the Ballroom, drop off and shimmy to the left to reach the open door. Take the ramp to the right of the door up to the second level. Take the ammo from the guard you shot earlier then continue on until you can do a running jump to grab a ledge which has Circuit Breaker #1. Take it then return to the door.

You should now be standing in a hall with several doors. The first door on the left leads to an empty room, but open it anyway. The only other door you can open (for the time being) is the door on the right with the wheel. Spin it to open the door, then enter and drop to the floor. Move the box until you can reach the switch then use it to open the door above. Move the box up there so you can reach the door. Continue through the next room and up the ramp to deal with another guard, then head for the next room which has a box in it. Move it so you can reach the switch above and take the Rusty Key that was under the box.

You can now return to the hall. Use the key in the door opposite the open door to the empty room. Enter and drop to the floor. Move the box, so you can pull out the box above. After you pull the first box and push the second one, you should find a passage to the right. The floor will break away here and there are also barrels which will roll over you (if you try to simply dart across the collapsing floor). Instead, run a sweeping arc to collapse all the panels while avoiding the barrels. You should end up where you started.

Another bad guy is lurking in the vicinity. Head around the left corner and take care of the guard, then return to the tiles where the barrels came from and grab Secret #2; the Jade Dragon. This is a little tricky, as a lone barrel is waiting to crush you. Jump up to the sloping passage and as you pull up you should hear the approaching barrel. Jump back then to the left to sidestep the barrel. Now you can proceed up the passage to claim the statue.

Once you have arrived at the room with the grate floor and a boat below, you then need to drop down to the boat and flip the underwater switch over by the ladder. This opens a timed door up above so get back on the boat and pull up to the floor above and run through the door. Flip the switch you find in here to keep the door open. Now begin a series of jumps between the two sloped areas. Keeping jumping until the pit below closes then you can stand and pull yourself up into the opening. Flip the switch to open up a section of the wall back past the area with the boat.

Return to the newly exposed area and kill the workman and the guard. Push the button on the left to open a timed trapdoor. Run around the pool and dash through the trapdoor before it shuts. Go get Circuit Breaker #2, which is down to your right. Taking this item opens the exit which is also on a timer. Grab the med-kit then go and press the button on the wall to drain the water where the boat is. Trip the exit open again and return back to the area with the boat. Jump down onto the boat then spin the wheel to open the door.

The passage leads off to the left where there is a trapdoor to the bathroom. The double doors should form a bridge for you to cross over and get Circuit Breaker #3. If the doors are open you will need to go past the trapdoor to find the button which closes them. Now with all three Circuit Breakers, drop down into the bathroom and kill the guard and workman. Take their ammo and harpoons. Now return to the pool room from the beginning of this level and get the med-kit from the corner of the room. Take a deep breath and swim through the passage and flip the switch at the bottom of the tall shaft which will open the door above. Now swim up and out through that door and kill the worker, guard and boss. Use your M-16 to kill them quickly then take their med-kit, shells, and Uzi clips. Plug in those breakers into their slots then move the box under the opening above and climb up. Take care of another workman then flip the switch to flood the room up ahead. Jump across the overhead ducts to reach this area.

Follow the passage and kill the barracuda when you wade into the water. Grab those harpoons over to your right then head through the exit to the dark passage on the left where you can kill another worker. Notice the Cabin Door, then continue left to find some more ammo. In the room with the windows you need to spin the wheel to open the door. Enter and flip the switch then run to the other side of the room through the timed door to get some flares. Push the box and use the switch to open the trapdoor at the end of the hall.

Go to the trapdoor and jump into the ocean. Climb out and wait for all of those dangerous underwater obstacles to start swimming toward you. Wait for most of them to appear below you, then jump in and begin the race for the key. The fish are fast swimmers, so try not to make any drastic course changes. Swim through the opening up ahead and turn right. The windows should now be on your right and the Cabin Key lies behind the rocks on the left.

Dodge the shark while getting the key, then make a sweeping circle back around toward the opening you swam through a minute ago. The pack of dangerous fish should still be pursuing you, so head for the opening. As you exit through the opening look for a cave opening across from where you exit. Swim into the cave and stay along the right wall until you can see a small opening above you. Swim to the surface and breath and take Secret #3; the Golden Dragon while you rest for the final race back to the ship. When you are ready, dive down and exit the cave and return to the trap door dodging danger as needed.

Climb up through the trap door and turn left and return to the Cabin Door and use that key. Enter and flip the switch to open a trapdoor outside. Now go push the box to flip another switch before returning to the cabin where an opening in the ceiling should be waiting. Climb up and proceed down the passage until you drop into the next room. Make your way around to the right to the hole in the floor. Turn and run into the pool room. Stop before you go in the water. Kill the guard and the boss and take the M-16 ammo. Dodge the shots of the frogmen from below and if you need it, go grab the M-16 from the dark passage. Kill the frogmen, then jump into the water. If necessary, jump in and tempt them to come after you. Then climb out and shoot them when they eventually surface. When both are gone dive in and move the barrel to reveal the passage which leads to the exit.


Living Quarters

Go left as you begin this next underwater level. Pull the lever to open the trapdoors ahead. Enter and cross the next room taking care of the crewman on the way. Jump to the flat area to find a switch up above. Go to the other side of the room and out through the opening. Continue down the passage and eliminate the workman and the guard and take the harpoons for your troubles.

As you exit the passage you will need to backflip to avoid some barrels. Kill the crewman who arrives on the scene. At the top of the ramp, grab onto the ledge and shimmy over to the switch and use it to turn off those burners. Head to the left and enter the next passage to find and use another switch. Drop through the hole to arrive back at the piston room. Jump and grab to reach the first piston then begin to cross over the rest of them. Kill the guard up ahead then turn right to do a running jump to get to the ledge with Secret #1; the Stone Dragon. Once you have it, do another running jump and grab and pull up to continue.

Follow the winding hall until you reach a box that you can push. This will open the way to a second box. Push the first box two more times, then you can move in to push the second box. Drop down through the hole to flip the switch then jump back up and grab and pull back up to the box area. Return to the pistons and climb back across to the other side. With the pistons in their new position you can now reach the ledge to the right. A running jump with a grab should let you pull up and flip the switch to flood the room with the burners.

Return to that room now and pull the lever which opens the door. Swim through the door and kill the frogman on the other side from the safety of the room to the left. When he is dead and you grab some air, you need to open that trapdoor in the ceiling of the large room. Swim into the cave and head left. Try to keep to the left side of the cave, otherwise a giant moray eel may just kill you. Flip the switch then head for the trapdoor. Stay out of the moss or you will get tangled up and drown.

Shoot the guard up above as you exit the trapdoor. Use the switch to open the door on the opposite side of the catwalk then enter that door to find two switches. Flip the switch on the right, then immediately flip the left switch to raise some metal devices behind you. Flip the first switch and jump right, then left then throw the left switch. Reverse roll, then run and jump forward and grab to shimmy to the right until you reach the ledge with the switch to open the trapdoors.

Go to the corner where the trapdoor is. Facing the lower slope, do a series of jumps between the slopes to grab and pull up to the top ledge. Cross over on the ducts and move the box out of the way. Shimmy past it and head to the large metal beam in the center of the room. Continue along the ducts until you can jump into the opening in the wall on the other side. A workman is to your right so take care of him before you go any further. At the end of the hall, go to the area where the workman came from. Below is Secret #2; the Golden Dragon which is protected by deadly shards of glass. Jump over and pull up into the upper area and fall through the floor. Take the statue and walk through the glass until you can pull yourself back up to the hall.

Continue on and slide down the ramp and shoot the Barracuda which waits in the pool below. In the corner is a collapsing panel which leads to Secret #3; the Jade Dragon. Stand on it just long enough to have it start to break. Then pull up and kill another pesky fish before swimming through the opening to collect this level's final secret.

Use the pillars to make your way to the top of the slope. Watch out for the collapsing floor between the two pillars by the window. Quickly jump to the taller pillar before you fall through. Shimmy across to the right and pull up. Continue up the slope and drop into the hall and kill the guard up ahead on the right. Proceed down the walkway and kill another guard to your left. Pull the box at the end of the room to open the way to the Theater. Head back and jump over the balcony.

Shoot the crewman and the guard who appear below the balcony. Drop into the pit where these two goons used to be and move the box to reveal the Theater Key. Push the box back to climb out and kill the boss who has just arrived. Continue on to the Theater and kill the crewman who is to the right of the theater door. Enter the theater and kill another crewman to the right (unless he was already waiting behind the door in which case, .... kill him where he stands).

A boss and a crewman are on the right balcony. Kill them and flip the switch nearby. Then go pull the curtain on the stage and kill the workman. You may want to light a flare to find the button across the pit of glass here. Press it to flood the pit back in the previous room where you found the Theater Key. Return to that area, killing another boss on the way. With the pit full of water, you can now make it across and enter the passage and exit this level.


The Deck

Watch out! This level starts with Lara under immediate attack from a Flamethrower and a workmen to the right. Take care of them quickly, then continue around to the right and add the Grenade Launcher to your arsenal. Now head back to where you started and dive in the water to the right. Exit on the left landing to avoid the circling barracuda and kill them from there. Then proceed across the ledges to your left to obtain the Stern Key.

Now jump back in and face the hull. Turn left and head down to the opening in the rocks. Enter then head right and finally left before going up to the hole. Exit the water firing at the approaching workman. The giant propeller is blocking your exit so look around until you find and kill another Flamethrower standing by a trapdoor. There is a dead end below, so head for that stack of crates. Push the first one then climb on top and push the top box. Drop down and pull the first box then go behind it and push it over to the ledge where the Flamethrower was. Then you can go and move a third box to reveal another door. Use the Stern Key.

Enter, then swim down and head for the switch on the right wall. Use it to open the dead end from the previous paragraph. Return to the trapdoor and flip the switch to drain the room behind the Stern Key door. You will need to kill another boss along the way. Now you can return to the dry stern room and move the box in the back to find the passage leading past the propeller.

You should arrive at the raft now, so jump in the water and head left and exit quickly to dispatch another workman on shore before dealing with two more frogmen in the water. Facing the raft, you can jump in and swim down and to the left to find Secret #1; the Stone Dragon hidden in the plants by the rocks.

Take the statue then turn around and head left around the rocks to the tunnel. Watch out for the approaching barracuda and kill him from the safety of dry land. Continue down the tunnel, ignore the left fork, and get the med-kit by the hole in the floor and use it to totally heal yourself. Hang from the lowest end of the ledge to reduce the amount of damage you take, before you drop into the hole and land on the box. Take the Cabin Key and go on a little shark hunt.

Kill the first two sharks, then kill a third shark who is lurking over by where you got the dragon statue. Now return to the tunnel, .... and this time take the left fork. Continue up the winding passage until you reach the upper deck. Explore the area a bit before dropping down to the deck by the pool and kill the Flamethrower and a few of his friends before approaching the strange looking panel on the wall of the pool. A frogman swims out as you approach so kill him then take Secret #2; the Golden Dragon that he was guarding.

Some ammo (Uzi and M-16) is partially hidden by those boxes near the pool. Snatch it all up, then head over to where you can see the area where you found the Grenade Launcher earlier. Do a running jump to the flat ledge then do another running jump to grab and pull up to the walkway. Continue forward and do another running jump to the orange sloped surface. Head to the right until you see the stacked boxes below you. Hang here and drop then grab immediately so you can shimmy left and pull up. Now do a running jump in the crack in the wall.

Head on down the tunnel, jumping across the platforms. Shoot the workmen who would try and stop you. Exit the cave and do a running jump to grab and pull up to the roof. Head across the roof and to the left and jump over the alley to find and enter the trapdoor. Kill the workman and load up on ammo. Head for the door which will open automatically and pull the box to reveal a switch. Flip it to open a door on the upper deck. Go out and up and to the right to the door you just opened to find M-16 ammo and the lock which happens to match your Cabin Key.

Take a fall through the collapsing floor and press the button you find there (to open the final door on the upper deck). Follow the cave to the hole in the floor and retrieve the Storage Shed Key. Now you can go to the Storage Shed which is by the propeller. As you head back along the walkway by the orange sloped surface Secret #3; the Jade Dragon waits for you in a small cave. Jump to the left of the cave entrance then shimmy right until you can pull up and take it. Watch out for the glass when you leave. Jump over the glass and get ready for a big fight when you land. Two more Flamethrower guys are guarding the Storage Shed. Take care of these goons quickly (maybe the M-16) then open the shed with your key to claim the first Artifact of the game ..... the Seraph.


Tibetan Foothills

Simply follow the trail at the start of this level. Take care of the eagle as you proceed down the trail and down the slope to a large area with even larger snow boulders ready to crush you. Jump past the first ones then run to the left passage to avoid the rest. Jump through the ice then as you hit the icy slope, jump again to land on the path to the right. Follow the path to a large canyon with a hut and a snowmobile. Kill the attacking eagle before you proceed.

Turn, hang down and drop to start sliding down a slope. Grab again so you hang from the bottom edge then drop again to the cave entrance. If you miss the ledge you can always try again by climbing the ladder then jumping back to the slope to slide and repeat the grab and drop. Follow the cave until you can jump in the pool and cross over. As you exit the water all those sharp icicles will fall down on you. Drop back into the water quickly to avoid them before climbing out onto the textured surface and up to a hole in the wall.

Take the left passage from here, until you arrive back outside where you can do a running jump to the next ledge followed by another running jump to the ledge by the hut. Grab the med-kit then climb up the cliff to the hut. Shoot the two mercenaries who are guarding the snowmobile then go after Secret #1; the Stone Dragon from the ledge to the right of the cave entrance.

Head down the passage and kill any enemies you encounter along the way. When you arrive in the open area with the ramps, you will need to perform a series of jumps until you are ready to enter the cave with the large stone blocking the way. Jump over the wall on the first ramp. When you reach the long ramp leading towards the wall, you will want to kill the leopards lurking to the left. Jump the gap and hop on the snowmobile and jump it across staying to the left. Another jump should take you to a fork in the trail where you can park and proceed on foot.

Continue to the right and grab the grenades before climbing the ladder to flip a switch which opens the gate up ahead. Kill some more mercenaries before getting back on the snowmobile and heading through the gate you just opened killing another mercenary along the way. Leave the snowmobile behind in the large cave, and kill two more advancing mercenaries.

Make your way out onto the ledge and do a running jump over to the ledge on the right, where you can obtain Secret #2; the Jade Dragon, .... then return to the snowmobile. Two leopards will be milling around the area so kill them before making the big jump. Continue left while avoiding more of those giant snowballs until you reach a cave. Dismount and enter the cave.

Looking around the caves reveals a passage to the left, as well as a switch by a gate and a ladder. The ladder is what's important right now, so return outside and head for the ladder. Jump over it then grab the ledge as you slide back down. Now climb down to the cave and get the Drawbridge Key and continue on until you reach the ice walls. Kill the mercenary behind the ice then head for the hole to get some grenades and shoot three leopards. Return to the ladder area by doing a running jump then a grab and pull up to get back to the snowmobile.

You can now use the key to lower the bridge, so you can ride over to the warning sign. Dislodge all those giant snowballs before attempting to ride across this area. At the bottom of the avalanche is the Hut Key which is guarded by a mercenary riding a snowmobile equipped with machine guns! Shoot him from the relative safety of the area to the left of the key. You can take his snowmobile when he is dead, but it won't make the jump you need to make on your way back (so you may as well leave it behind). Take the Hut Key and begin the long trek back to the hut.

Back at the hut, you will find the M-16, ammo for the Uzi and some med-kits. Flip the switch then run for the door to kill the advancing enemy. Keep above the enemy and pick them off one at a time. When the battle is over you should have a new snowmobile complete with machine guns. A nearby ladder leads down to Secret #3; the Golden Dragon. Avoid the rolling snowball by jumping left before picking up the statue. Climb back up and get on your new snowmobile.

Two more bad guys on snowmobiles are waiting for you up ahead. Let them come to you and take them on one at a time. When they are dead, continue to the other end of the valley and push the stone to continue. At the edge of the abyss you can shoot the guy below to your right. Now ride your snowmobile off the cliff and watch as Lara leaps to safety as the snowmobile is consumed in a fireball below. Pull up onto the ledge and take the trail to exit this level.


Barkhang Monastery

A group of mercenaries greets you as you arrive at the Monastery. Start fighting them best you can until a Priest and two Monks arrive. Monks hate mercenaries and will fight them whenever they see each other. The Monks will not attack Lara unless she attacks them first, so watch out for friendly fire! When all the your enemies are dead, you can climb the ladder across from the double doors. Watch out for the birds who attack while you climb, then jump to the ledge to the right and finally jump to a slope to slide down to grab the crank.

Drop and hang then drop and grab the ledge below to shimmy left and enter the Monastery through the window. A Monk should pass by to your left (remember, don't even point your guns in the direction of a Monk). Follow him until you reach the locked door to the Strongroom. A mercenary should break through a nearby window so grab the grenades from the ledge outside, then return to the hall and head for the door on the left.

If you haven't already kill the mercenary then he should be following you. Lead him past the Monk and let him do your dirty work. Now you can climb the ladder to the walkway above the Monastery's main room where you will find the Main Hall Key being guarded by a Monk. Walk around the walkway then follow the path past the rolling boulders.

Locate the box where the second boulder came to rest and push it. Then go to the pool and jump in. The current is strong and you will be pulled to the bottom so find the underwater tunnel to escape the current. Follow the tunnel until you take a tremendous plunge into a pool and darkness. Use a flare to light the passage and begin the dangerous journey past the deadly doors. These doors are similar to the swordsmen guards back in Bartoli's Hideout. Get as up close as you can, then run past them.

When you finally reach the ladder you can climb to the room above and team up with a Monk to kick some more mercenary butt. Move the boxes to reveal the exit. then take Prayer Wheel #1 from the dark area. Taking the wheel trips the burners, so hug the right wall and jump from the where you tool the wheel to the edge closest to the first burners. One more jump should take you over the second row then you can return back to the Main Hall and use that key.

Just past the door is a Priest and two more Monks. They will help you in combat (if you lead them over to the railing). Enter the door on the right and continue through the room to the passage on the other side to the left. Do a running jump over some blades then head down a long hall and enter the left door to acquire the Strongroom Key from a Monk.

Go back to the Strongroom and obtain the Rooftop Key. Now return to the hall where you first saw the Monk after coming in through the window. This time take the door on the right to enter a room with a locked door which just happens to fit your new key exactly. Hug the left wall to get safely past the rolling blades and continue on to the next passage.

Behind the gold statue is a switch to turn off the burners in the upcoming hall. Flip the switch and make a run for the door on the left about halfway down the hall. Enter the room, running past two Monks and climb up the ladder. The Monks will take care of the mercenaries, but feel free to help out if you wish (remember, watch out for friendly fire). Head for the courtyard to find and flip another switch which opens a pair of trapdoors. Break the glass to obtain the Gemstones needed to open some upcoming doors.

Around the corner is a switch, so use it. Now use a Gemstone between the gold statues to open a door. Enter and pull the box twice to get Prayer Wheel #2. Return to the area where you got the Strongroom Key and climb the ladder. Do a running jump to pull up onto the hand of the statue then you can climb to the higher hand and finally do a running jump to the statue's head. Go across the head to reach the next hand so you can use a Gemstone in the socket up above to open a trapdoor below.

Before you jump into the trapdoor, head for the hall by the base of the statue and circle around and jump to the ramp and pull up to get Secret #1; the Golden Dragon, .... which is waiting behind the statue. Back in the hall you should pass another Monk on your way to the room on the right. Pull the box to the left out and put in between the barrels. Now you can move the next box to get the ammo out from under it. Now you can push the next box so you can get behind it and push it next to the door.

Now move the boxes so that one is in front of the door and the other is next to the stack of boxes. This should allow you to pull the top box out to reveal some harpoons. Return to the hall and head right to pass by three Monks on your way to the room on your left. The room is filled with water which needs to be drained before proceeding.

Before draining the room, you will want to get Secret #2; .... the Stone Dragon. Swim to the far side of the room and into the small opening past the ladder to obtain the statue. Now you can return to the previous room with the trapdoor you opened earlier. Drop down and follow the passage until you find a switch. Flip it to open a door then enter that room and push the box to drain the room you just got the dragon from. With the water drained you are unable to reach the opening which previously housed the dragon, but you can push the box on the ledge to obtain Prayer Wheel #3.

Now head for the passage leading from the room at the end of the large hall. Take care of the mercenaries then get ready for another tricky puzzle. Head for the burner which extinguishes as you approach. Jump and dive over the burner and into the tunnel beyond, avoiding the deadly spikes swinging back and forth. Turn and climb up to the ledge and wait for the blades to roll past to the left then jump over the hole. The next burner should turn off and you can run to the next passage. Climb up to the right ledge to spot the door with the rolling blades between it and you.

Do a timed run into the door and obtain the Trapdoor Key then return to the hall with the rolling blades. Dodge the blades as you continue on to a small passage on your left and trigger a blade trap. Make your way past both of the deadly blade traps to obtain Secret #3; the Jade Dragon. Now return to the room where you obtained the last key.

Back in the room you drained earlier, use the Trapdoor Key to open and enter. Climb up to find a switch which opens the double doors back near the statue and lets in some mercenaries. Outside, you need to follow the trail until you find the ladder behind the rocks to the left. Climb up and head for the bridge shooting the eagle coming in from behind and the mercenary up ahead. Shoot some crows after you go across the bridge then make your way to the top of the building by using the well spaced ledges. Enter to obtain Prayer Wheel #4.

Get back to the room where you obtained all the ammo by moving the boxes. You will pass by those double doors you opened a few minutes ago, so watch out for the mercenaries you let in. You should get some assistance from the nearby Monks during this fight. Enter the room with the boxes and take the passage. Grab when you start to fall in the trapdoor and you will catch onto a ladder. Climb up and continue down the passage taking a right then a left then head up the stairs towards the window.

Mercenaries swarm in behind you so leap out of the window. Another Priest and two more Monks are down below so flip the switch on the wall to open the door. The Priest and Monks will go fight the mercenaries. Go help them out, since they are seriously outnumbered. When everyone is dead you can then climb the ladders up to Prayer Wheel #5.

With all five of the Prayer Wheels now in your possession, you can return to the statue room and go to the room on the left. Use the Prayer Wheels on the sides of the large double door to open a small door to a ramp which leads to the area where you can use the Seraph to open the final door and exit this level.


Catacombs of the Talion

Head for the side of the stairs and grab the crack in the left wall. Shimmy right, until you can pull up to obtain Secret #1; the Stone Dragon and some flares. Climb down the ladder and kill your first Yeti then flip the switch to open the door above. Climb back up the ladder and slide then backflip to the ledge and kill the leopard. Shoot a pair of mercenaries as you head down the stairs and more leopards will attack as you explore the area. Grab the med-kit after you go through the open door. Your next quest is sitting in that cage up above so run up the slope to trigger the snowballs. Dodge them as you make your way to the ledge on the right then run across the floor which crumbles beneath you and climb the ladder above the deadly spikes. Climb to the top and backflip over to the switch which raises the cage and lets you take the Mask. The pool will now drain and the floor opens up.

Go back down and jump the pit with the spikes and use the Mask next to the gate. As soon as you arrive on the next slope, more snowballs start rolling in your direction. Climb onto the left wall to avoid the snowballs. Four leopards now arrive to add to the excitement. There are more snowballs waiting to crush you should you decide to return to the slope. Find the ladder which is to the right of the snowballs starting position and climb it to reach a ledge with some grenades. You will need another Mask to continue up here so instead return to the crack in the wall. You find four leopards surrounding you when you venture into the area past the crack. Head toward the glacier where more leopards challenge you. Climb the rocks to the left to discover a pool in which the second Mask lies. Mercenaries will be waiting for you as you make your way back to the ledge where you obtained the grenades. Use the Mask and enter.

Four yeti are locked up in this room, .... until you flip the switch on the wall which turns on the lights and opens the cages. These guys take a lot of ammo so just keep hitting them with everything you've got. Use the stairs to your advantage. When they are all dead you can use the block to keep the bars open over by the switch. Flip the switch and grab the grenades from the hall before returning to the crack in the wall. More mercenaries are waiting for Lara.

Continue through the open door as more snowballs roll toward you. Make your way to the safe zone over to the left of the rope bridge and the snowballs will roll past. Now you can head up and do a running jump to grab onto the ladder and climb to the top of the glacier. Dive into the pool below and exit to the shore to avoid the barracuda and frostbite. Continue into the next room and head left.

When you are standing on a ledge and getting ready to jump to the next turn, you find the ladder. Climb up and go right, to drop onto a sliding ledge. Do a double jump to land on a flat ledge where you can obtain Secret #2; the Jade Dragon. Jump to grab the ladder to return to the mission at hand. Continue across the pool and climb up the block near the door. Do a running jump to grab the bottom of the ladder and climb to the top where you can jump back to land on a ledge with a switch. Flip it to open the door below then return to the ground and enter the door.

Dodge and attack the leopard which emerges from the left. When he is dead you can flip the switch to open the doors back where you used the first Mask. Now you need to go all the way back to those doors and enter. After you enter, do a running jump over the pit and shoot the leopards before you drop down to their former location. Flip the switch you find here to open the doors and kill the last leopard when he arrives. Grab the items from the corner before you head back up.

Alas, more giant snowballs lie ahead. Jump forward to send them rolling your way. Jump back then forward again to land on the other side of this little trap. Another slope and more snowballs, but this time after you trigger them they will break through the door at the bottom allowing you to enter. Stand on the left floor panel to open a door and carefully enter this room.

This room is full of spikes so make sure you walk when you enter. Right after you enter, turn to the left and climb the textured wall surface to reach the ledge above which has Secret #3; the Golden Dragon. Return to the floor and walk towards the door leading to the previous room. When it opens you need to jump through and land on the ramp. Jump forward over the snowballs to trigger a floor panel which opens the door to the exit. Immediately jump back and do a reverse roll and jump back into the room with the spikes. Make your way to the exit door then do a running jump to reach the ladder which you can them climb down and enter the tunnel which leaves this level.


Ice Palace

Simply shoot the bell to open the door which leads to several Yeti in cages. The floor has several springboards which will catapult Lara towards the ceiling. The small springboard over to the right will launch Lara up to a ledge where you can obtain a med-kit. Return to the floor and line up with the springboard and the bell opening in the ceiling. Start shooting as you leave the ground and hit the bell in mid-air to open one of the nearby gates. When you land, you can grab the ledge to stop your slide.

Run toward the open gate and hit the larger springboard. Grab in mid-air to hang onto the ledge where you can pull up and grab the Uzi ammo before flipping the switch. This frees the Yeti which you can dispose of before continuing on. A hole should be accessible now that the cages are down. Inside you can get a med-kit and kill another Yeti before flipping the nearby switch. In the narrow cage, find and pull the moveable block out then push it to once side. Secret #1; the Golden Dragon sits on a pillar if you have the nerve to take it. Don't bother trying to jump over to it, .... a handy invisible bridge is already there. All you have to do is walk over and take it.

Now return to the main cage room to find a new ledge which the last switch created. A small springboard below will shoot you to the ledge so you can grab on and pull up. Another bell is up here, and you will need to jump and shoot it to open the remaining gate. Return to the main floor by sliding down the ledge and hanging before you drop to avoid taking damage. Go through the two open gates and spot the next springboard and the ledge above.

Continue to the left so you can line up your approach to the springboard with the ledge. When you launch you can grab the ledge and pull up and backflip over to a sliding ledge. Hold down "JUMP" as Lara jumps back and forth between the two sloped ledges. Now make Lara jump to the right and continue jumping until you see another bell. Shoot the bell then start jumping to the left to return back to the flat area with the locked door to find it is now open. Head up the ladder and get off on your left to do a running jump over to the walkway.

Shoot the Yeti that attacks from the left then take the flares and continue until you reach some tigers. Kill them, then light a flare to locate Secret #2; the Stone Dragon, which is hiding in the darkness. You can jump over the ramp to collect it. Follow the ramp to the locked door on the right and head down the cave. Take the med-kit on the left and follow the tunnel killing some more tigers before you finally obtain the Mask. Return to the previously locked door to find it is now open. Continue along the path and kill the Yeti when you drop down. Another Yeti waits for you below and you must shoot him through one of the holes.

Deadly spikes line the floor over in the dark area, so head over to the opposite end of the room and grab the med-kit. Now you need to examine the beams for one with a different texture. When you find it, you need to hang and drop down into the center of that hole. Light a flare to reveal a med-kit and some ammo and there's even a place for your Mask over by the window, outside on the ledge. With the Mask in place, head off to the right to find the door that just opened in the dark area.

Head across the bridge and take the flares on your way up to the ledge with the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As you head towards the pool, two tigers attack. Shoot them, then go get the shells by the glacier and the Uzi clips from the pool. Taking the hammer will release the barracuda, so swim past it and into the next room where you can kill another Yeti. Go back for the Gong Hammer.

Return to the area where you previously killed the three Yeti and kill a forth one now approaching from the left. You can disarm the icicle by the door by pulling up and dropping down from the side of the ramp. Kill another Yeti beyond that door and take the Grenade Launcher if needed. Now you can head down the right passage to the Ice Palace.

There are some more snowballs beyond the opening up ahead. The first two waves will roll past as you near the opening but you will need to jump back to avoid the third set after you trigger it. Head through the opening and go off to the left, as more snowballs coming rolling toward you. Over to the right is a block which you can jump to and avoid the snowballs.

Continue to a steep slope. Slide down backwards so you can grab the edge and shimmy to the left until you are lined up with a ledge behind you. Pull up and jump back to land on the ledge then proceed to the next obstacle. The wall of ice can be climbed so get a running start and jump and grab on then climb up to the cave above. Slide down the steep slope which leads to the Palace. Make sure to hang before you drop to reduce the damage from the fall. The Gong awaits, so get out your Gong Hammer and give it your best shot.

The Palace doors should now be open, but before you enter, go after Secret #3; the Jade Dragon. Head to the left of the Ice Palace and find the ladder. Climb down and head left. You'll want to light a flare to see where you are going. Continue down to the second ledge and flip the switch to open the hut which is just outside the Ice Palace. Climb back up the ladder and return to the hut to get the final secret for this level.

You can now enter the Ice Palace and claim the big prize for this level, .... the Talion. Of course every big prize has equal danger, and this one comes in the form of the Guardian of the Talion; a giant wingless Eagle creature who appears after you have claimed the Talion and try to leave the Palace.

This creature is pretty hard to kill. A dozen grenades should do the job nicely if you have that many and can aim well. You can also use the hut for shelter if you need to heal yourself. You can also attack the guardian from the safety of the ledge by the Palace. Chances are you will already be standing on it when you exit the temple. It is along the same wall as the door which the Guardian comes out of, and is high enough that he cannot even touch you. If you are feeling "lucky" there are Uzi clips and a med-kit inside the Guardian's cave. Once the Guardian is dead your adventure continues.


Temple of Xian

After you jump over the swinging blade, you will find yourself sliding down a slope toward a waterfall. As you slide you need to jump and turn so you land and continue to slide backwards. Grab the ledge as you fall then shimmy to the left and pull up to claim Secret #1; the Golden Dragon. Now you can jump, dive or drop into the pool below. Kill the fish before you begin your exploration of this area. A med-kit waits for you in a short underwater passage. Exit the water over by the Temple Doors and claim the shells on the left. Now go on a Tiger hunt, as two of them are waiting to jump you over by the stairs.

Head up the stairs and use the springboard to launch yourself to the room of the temple. Go flip the switch on the other side of the roof to open a trapdoor above the ladder and summon an Eagle. Shoot the Eagle as you head for the trapdoor. Make sure to hang and drop when leaving the roof to avoid any unnecessary damage. Now you can climb the ladder and kill that Spider before he gets too close.

Enter a large room and go down the ladder. At the bottom, drop and grab to cling to the ledge. Pull up and look down to see Secret #2; the Stone Dragon. Find and use the crack in the wall to shimmy right to get the dragon, then shimmy back to continue the adventure. Kill another spider as you near the red liquid then jump to the ladder and climb up. You should soon arrive in a room with a pit full of spikes.

Continue to the wall opposite the pit, and climb up and over to the right. When you are against the right wall do a backflip to land on a ramp then jump immediately to land on top of the wall. Go along the top of the wall until you can see the plank on the other side. It's going to break away when you hit it so make sure to be standing on the portion furthest from the wall when it does. Grab some shells from the block below then do a running jump from the left of that block to land on a sliding slope. Jump again before you hit the spikes to land on another ramp then jump again and turn to the right to land on another slope which you can slide down to safety. Grab those grenades while your here. Climb up the large block and then onto the second before grabbing the ledge above. Now shimmy along that ledge to the left until you can pull up and flip the switch to open the main Temple Doors. The nearby path should lead you back to the waterfall and the doors you just opened.

Only four of the eight statues in this room will attack you, and those are on proximity triggers so if you keep your distance you won't even have to mess with them. Grab the M-16 ammo and head for the open door. You should now be on a ledge overlooking the room below with the red liquid. Do a running jump and land on the first ledge and slide forward, jumping when you reach the bottom to land on the next ramp. Slide and jump again then two more jumps to grab onto the ledge and pull up. Now you can climb the blocks and continue around the top of the room doing one last running jump to grab and pull up to reach the exit.

Head down the short hall towards the switch. A trapdoor will open and you will fall in. After you get back up, immediately start running toward the switch as the walls start to close in. Flip the switch to open the door behind you then do a reverse roll and make your way to the door before the spiked wall gets you!

Continue down the passage until the first red rock comes rolling towards you. A quick jump back then to the left will send it rolling harmlessly past you. The second rock is triggered when you near the top left corner of the ramp. The third blocks your way to the ladder so you need to trigger it then avoid it before continuing up the ladder. At the top of the ladder is a very dark room so light a flare to check it out.

Flip the switch to the right of the exit. Quickly reverse roll to kill the tiger which pounces from behind. Climb up into the open passage and head towards the blades. Face away from the blades and go to the far left then drop and grab then drop again to land out of striking range of the blades. More rolling blades block your way to the exit in the opposite corner so wait for them to leave you a gap then make a run for door.

You should now be up in some rafters. Kill the two Eagles that attack, then head for the button on the left wall. Pushing the button opens the doors at the opposite end, but only for a short time so you need to push the button then do a reverse roll then do a flawless series of running jumps across the rafters to get inside before the door slams shut.

The next trap isn't too bad if you take your time with it. Simply follow the passage while remaining on one side, and be sure to watch the shadows of the swinging spikes. Get the timing down and it's pretty easy. When you reach the other side you will be in a new hall with buttons on either side. Press the right button which raises the floor then jump left and push that button which opens the door. Start running to the right into the hall and keep on running as the floor collapses. When you enter the next area a red metal ball drops down behind you so keep on running to the end of the walkway and jump to grab and pull up to the ledge. On the platform beneath the statue is the Dragon Seal which opens the door back in the first room of this temple.

Now jump to the ledge to the right and climb the blocks to get some ammo. Kill another spider hiding in the dark room. You should find some more ammo and a switch, which creates a bridge across that red liquid. Exit this area by going to the other side of the statue's head. Jump across the series of ledges above the red liquid then do a running jump to the sloped ledge in the center of the room. Jump and grab to hang from the block then pull up and slide down the other side and jump to the flat pillar. From here you can do another running jump to grab the ledge to the right near the wall. Pull up, then do a running jump to the ledge next to the springboard.

Move to the center of the platform you are standing on. Jump to the springboard to launch yourself to the high platform on the side of the tall structure. A boulder starts heading your way as you land. Jump back and grab the edge of the platform so the boulder rolls harmlessly overhead. Now you can make the climb to the top of the structure by going from platform to platform. When another boulder comes headed your way just run to the white bricks and wait for it to pass.

From the white bricks, slide down and land on the springboard to launch up to the ledge in the rafters. Do a running jump to grab and pull up to the next ledge which has Secret #3; the Jade Dragon. Simply jump back to the structure from this ledge to resume the mission at hand.

Climb up to the platform where another Eagle attacks you. Shoot it, then jump and pull up to the next level. Now do a running jump to put yourself just one standing jump from the door. Pull the box out twice and continue to the next room where you can flip the switch to open the trapdoor and drop down to a long slope. The red metal ball from earlier is now chasing you so head down and turn left until you reach the slide. The ball stops but you don't as you slide down to the rafters above that first temple room. Below are some tigers, so shoot them before you drop down to use your Dragon Seal.

Follow the passage past this door, avoiding the rolling blade. You will arrive at a slide which deposits you in a room with some switches. Only the green switches matter, and all three need to be flipped to open the door before the spiked ceiling impales you! Continue on across the platforms until you reach the ledge above the pool with the fish. Kill them from up here before you dive in.

Flip the underwater switch to raise the water level then head to the surface and enter the tunnel which was previously out of reach. Leave the lever on the left alone and continue down the right passage. You can take the med-kit if you want, but unless you are an expert at swimming you will have to return to the surface and catch your breath before coming back. Since you probably already have several med-kits, leave this one alone and continue down the tunnel until you can pull the lever. Swim back out and fill your lungs before swimming back to the tunnel and go through the open door to find and pull another level which opens a door back out in the main pool. Get some more air, then dive down again and go through the door you just opened and pull that lever. This opens the door above, behind which are M-16 clips and two boxes of shells.

Wade into the next room and flip the switch. Keep ahead of the moving spiked wall and fall through the trapdoor. The current should take you right to the Gold Key and the gate should open as you near it. You should end up back in the starting room at the base of the falls. The key you just obtained fits the lock at the top of the ladder in this room and opens the underwater gate (also in this area).

Once the gate is open head down this passage keeping to the right, then take the right branch of the fork. Swim through the grating and continue to the left wall. The lever you seek is behind the second pillar so pull it to open the exit to this area and clear the path to the Silver Key. A Fighting Fish should be attacking now. Shoot him, but don't waste too much air as you can always out-swim him. Continue around the pillar to find the exit and head that way. When you reach the fork, take the other passage this time and swim up into the door you just opened and into the cave. Climb onto the ledge, and if you haven't shot that fish - do it now!

This area is absolutely infested with spiders so eliminate all that you encounter. Some Uzi clips are near that giant spider web (as are more spiders). When you reach the large cave there are even more giant spiders to deal with. Kill them all then start making your way up the ledges until you can do a running jump to the pillar in the center of the cave. Now you can do another running jump to grab and pull up to the pillar by the door. Jump and grab and pull up to the passage and follow it to the next area. From that end of the passage, do a running jump and grab and pull up to the pillar in the center of the rocks. The Silver Key rests on the tallest rock. Get the key then return to the water and swim back to the main Temple doors. You key opens the only remaining door in this area.

Continue through this last door. Jump and pull up to continue up the slope. Dodge the red balls as they roll down the slope. When you reach the top, get the ammo then head left and cross the bridge, killing a Tiger and an Eagle along the way. A second Tiger waits on the other side of the bridge so kill him before climbing up onto the sloped pillar. Jump back onto the next taller ledge and a fork in the path. Take the path with the rolling blade by doing a double jump as the blade starts heading for the opposite end of the platform above. Then go left and slide down the slope backward, so you can grab on as you fall off. Get on the ladder and climb down to the next ledge and hang and drop down to the next one to get some Uzi clips before dropping through the nearby hole to return to the front of the Temple.

Go back to the fork and get past the rolling blade once more. Head for the room with a bridge and another rolling blade. Get some Uzi clips and the medkit then run across the bridge with the blade in hot pursuit. Continue toward the button on the left, once you get across to avoid the blade. Press the button to open a door at the end of the passage you haven't been to yet leading from the fork. Now get the timing down on the rolling blade and make another run across the bridge, through the room and back to the fork and take the other direction.

This passage has a some springboards which must be done in a particular sequence. Stand with your back to the first and do a backflip onto it to launch up to the rest of the springboards. When the ride is over you need to kill another Eagle before jumping and pulling up to the ledge in front of you. The doors should be open, so enter.

Continue until you can jump to the square ledge near the lock. Jump to the left box then quickly climb up the ladder as the spiked wall closes in. Drop down to the ledge on the right then start running and jump from the ledge over to the ladder and climb up to avoid another spiked wall. Continue until you find a switch which opens one of the gratings you walked past only moments ago. Return to the opening to see the Main Chamber Key resting on top of a pillar. Get the key then begin a slide down the curving slope around this pillar to the floor.

Head on to end up on a pillar near the door you opened with the button earlier. Jump over to the lock and use the key which will raise a metal grating next to a pillar. Turn and do a running jump and grab and pull up to go in that direction. Climb the ladder and exit toward the spikes on the right. Jump over the spikes and keep climbing the ladder. Ignore the switch on the right. You should now be back in the area where you found the Main Chamber Key. A second grating is now open and there is a second and taller pillar you need to reach, so go through the open grate and head left to do a running jump and grab and pull up to get on the ledge. You'll reach a slope that sends you sliding toward the pillar with the serpent so jump as you begin to slide to reach the pillar. After a short slide down the serpent you will reach a flat area next to a ladder.

Climb the ladder until you reach the blade then do a jump back to the sloped surface then forward again to regain another ladder above the blade. Climb this until you reach another blade. A ladder is behind you this time, so you need to jump back and twist in mid-air and grab onto the new ladder. Continue the climb and make a short sideways jog to the right to finish the trip to the top where you can finally exit this level.


Floating Islands

The final level of the game. The enemies get tougher now, so load your weapons and get ready. You are greeted by a Warrior who is flying in from the right. Warriors are very dangerous when they get close enough to fight you, but the catch is they are very slow in getting close to you. Use this to your advantage and kill them before they ever get close enough to fight. In fact, you can usually use your pistols to kill these slow moving targets and save your bigger and better ammo for those who really need it.

Kill the Warrior then get the med-kit over to the left. Head for the other end of the island. The first of two Mystic Plaques you need to advance is below you on another small island. Step back and do a running jump to the slope on the next island. When you land you will slide forward so go about halfway down the slope then jump again to reach the next slope and follow up with another jump to the next island. Grab onto the edge of the opening by the large gold structure and pull up to find a switch which opens a trapdoor on another island. Continue along the hall and slide down the ramp, jumping from the bottom to land on another slope on the next island with that trapdoor you just opened.

Three Xian Guards are on duty. The first attacks when you first arrive. It's best to fight these guys one at a time, so try not to wake up the next one until the first is dead. These guys are fast and deadly so kill them quickly and dodge their attacks. The second guard wakes up when you advance toward the front of the island.

Jump and pull up through the trapdoor to wake the third guard below when you step on the raised platform inside. You can try to kill him through the trap door, but that may take awhile. Get the first Mystic Plaque, some flares, Uzi clips and a med-kit before dropping back down to finish off the last guard (if you already didn't). Now look for a flat rock over by the tree. Jump and pull up to the roof to get Secret #1; the Jade Dragon. Head for the other side of the island opposite where you arrived and do a hang, drop and grab to reach the ledge below which has a switch that opens the exit.

Do a running jump to the exit then another running jump to the next island. Head to the other end of that island and jump to the left to reach the rocks above. You should be able to see an island that resembles some stairs so head off in that direction and do a running jump to grab and pull up. Pull up two more times to reach the first step then climb all the steps to the top. Head right and do another running jump to another stairway. Turn and go up the stairs killing the Warrior you meet about halfway up. His friend comes to life when you reach the top of the steps so kill him too.

When the steps end, head to the left above the door and jump to the first slope you landed on when you jumped from the first island. This time do a running jump and slide and grab to hang from the bottom of the slope. Drop to the ledge below then do a running jump to reach the island with the second Mystic Plaque. Another running jump should having you grabbing on to the right of the crest on the nearby island where you can do another jump to the large island where you obtained the other Plaque. Continue back to the foot of the green stairs by the door where you use the two Plaques.

You will need to jump to the platform in front of the doors you open with the Plaques. You start this jump from a sloped ledge with a tricky take off point. As you do the running jump and grab manuever (you have done this hundreds of times before, probably) make sure you are angled to the left, otherwise you will run right off the ledge and into oblivion. When you do land in front of the doors, grab the Uzi ammo and use the Plaques and enter the door.

A Warrior now approaches from below and to the left. Take evasive action as necessary and shoot this guy. You should be able to spot Secret #2; the Stone Dragon from the bridge. It is on the left in a small opening behind the tree on the other side of the bridge. If you stand with your back to that opening then step to the left as far as you can then step back as far as you can then jump backwards you will land in the tunnel that takes you to your prize. Getting back out of here is just as tough. Stand on the flat surface to the right of the opening and with your back to the wall and jump to land just above the sloped surface. One last jump should take you out of the tunnel and back to the tree by the bridge.

Now stand one step away from the green boulder and face away. Backflip onto the rock and do another backflip to end up sliding so grab on and hang from the edge as the boulder goes rolling by. Drop down and get the med-kit and kill another Warrior. Enter the building and climb onto the sloped green block then jump from the high part of the slope to grab and pull up to the roof. Keep going until you can pull up into a passage in the sandy rock and follow it to return to the bridge. Now return to the slope where you triggered the green boulder and slide down again, this time forward so you can jump to the slope across the gap. Continue up that ramp until you can see some bricks. Head right and do a running jump and grab to pull up onto the next island. The rope slide begins here so begin the ride but make sure to drop off as you pass over the lower bridge.

Another Xian Guard comes to life when you enter the building on the lower level. Two more guard the switch which opens the door at the end of the rope slide. Kill all three of them, then flip the switch and enter the next room. Take the rope slide to the other wall. Make sure you grab as you leave the slide or you will take a dip in hot lava. Climb up, then across, the gold structure and continue to the right. Grab onto the green ledge and shimmy left and drop down. Now your path should be clear, so follow it back to the top of the first rope slide which has conveniently reset itself. Grab and don't let go until the entire ride is over.

You are now in a hall with two rooms leading off. Both rooms are death traps so stick to the hall. From one side of the hall, jump to the area to the right of the room where you can see a block. Touching the block summons a Warrior who appears near the open door you just slid through. Shoot him, then move the block so you can jump up then climb up to the ledge. A switch which creates a bridge over the lava is waiting to be flipped on that pillar. Now you can pull up to the stone wall by the lava and get some M-16 clips.

To avoid the blades, hang and drop down the two steps in the right corner then jump to the bridge and flip the switch to open the trapdoor. Return to the wall and get ready for a tricky jump. Do a running jump toward the trapdoor and grab while in midair. Grabbing will change the arc of your jump so you should sail right into the trapdoor. Grab some shotgun shells when you land, then continue to the end of the room and flip the switch to open a trapdoor back in the main room.

Return to the pool and dive down to find a tunnel leading off to the left. Follow it into the larger room and surface to one side to avoid the blades overhead. There is a switch above the passage here which turns off the swinging blades, allowing your to get back to the large lava room and go through that door you just opened. Push the box over to the pillar by that door then climb up and jump into the door. You will have to alter your arc again as the ceiling is quite low here.

In the hall is a door. A switch is above the room with the spikes in the floor. Jump forward and grab to catch the crack and shimmy left to pull up. When you are done, a running jump toward the left edge of the opening will bring you back to the hall. Now you can enter the room to find two more sealed doors and another Xian Guard who doesn't even wake up. Drop into the hole in the floor and grab on at the bottom to slow yourself.

Things turn even nastier when you drop into a cage with four Xian Guards and four Ninja warriors. Flip the switch then quickly reverse roll and head back to the ledge. Pull up on either side of the pillar. Behind the pillar go either right or left until you can see the cage then start taking shots at the Ninja below. When they return your fire, use the pillar for cover and attack from the opposite side. All four will eventually die, leaving you with only Xian Guards to deal with. Since they only wake up when you get too close, you can fight these guys one at a time. After you wake each guard, return to the top of the wall and take care of them from there. They can't reach you so they can't hurt you. Repeat until all guards are dead then drop down to collect the goodies; .... shells, Uzi clips, and med-kits. Finally, flip the two switches which open the exit out of here and unseals one of the doors above.

When you enter the opened door above, you are attacked by a Ninja hiding in the dark stairway. Once he no longer poses a threat, continue up the stairs to a closed door and a switch. The switch opens the door and awakens two more Xian Guards. When all is clear, head through the door and climb to the top of the latticework. Jump off and twist in mid-air to grab the latticework behind you. Climb up and then pull up to the slope and jump backwards. Continue to jump as you bounce back from side to side. Start moving to the left as you jump to end up on a flat area with a Ninja. Shoot him, then find the moveable box.

Pull the box out and climb on. Jump over to the rocks on the left. Head over to the ledge on the right and jump across the lava into the square depression. Turn and do a running jump into the tunnel under the ledge to claim Secret #3; the Golden Dragon and the final secret of Tomb Raider 2. Another running jump will take you out of this tunnel and leave you grabbing the edge next to that square depression. Pull up and jump back to the ledge then return to the box and push it so you can reach the rope slide. Grab on and ride to the final battle.


The Dragon's Lair

Immediately upon landing, grab the med-kit and Uzi clips before heading past a non-active Xian to take on the first of several very active Xian Guards. When he is dead, you can proceed to the next room where two more Xian Guards stand in complete stillness. There are two switches by the first inactive guard. The one next to him opens the door and activates the two guards in that room while the one opposite his position is a trap and does nothing other than wake him up! Flip the exit switch and take care of the two guards on your way out.

In the next room is a small army of Ninja waiting behind the pillars. Tempt them, so they follow you out into the previous room where you can dispose of them at your discretion. The Ninja in the rear of this room are not as easily fooled and you will have to fight them on their turf. When they are dead, you should find a Mystic Plaque that one of them was carrying. Use it to open the large sealed door and enter to meet the Dragon.

This Dragon is difficult to kill, but if you take your time and plug away at him and take plenty of evasive action it shouldn't be anymore challenging than other parts of the game. Tip: Just remember to use your most powerful weapons first and work your way down. If he "lights you up" use the water to extinguish the flames. Lots of ammo and med-kits are underwater. Use as needed. Use the pillars to slow down the dragon and provide cover. Make reverse strafing runs on the dragon. He's pretty slow in turning.

When the Dragon is down, you need to run up to him quickly and take the Dagger from his belly. Continue shooting to keep him down as you advance on him. Remove the Dagger. With the dagger in your possession, the Dragon is defeated and his lair begins to self-destruct. Run through the open gate and through the tunnel to the end of the level, ... and the end of Tomb Raider 2.

(Well, not quite. Back home at the mansion, Lara hears some trespassers on the grounds. Use the Gun Cabinet Key on the lock by your bed to arm Lara then go start eliminating the bad guys. Once you've cleaned up the house, head outside. Find anyone lurking in the shadows by eliminating the darkness with some flares. You'll eventually meet and kill the boss before returning to the house for a nice deserving hot shower.)



THE  END






Tomb Raider 2 Cheats



Platform:  PC

All weapons:

Light a torch, shift one step forward and one step backward. Turn three times, then jump backward for all weapons.


Level cheat:

Do the same as with the "All weapons" cheat. Except, be sure to jump forward instead of backward.
Be sure that the torch ('/') still works.